A preference-elicitation instrument in a role-play wrapper. The generic engine lives at reflect.meno.sh; the 高考志愿 variant (now its own repo meno-gaokao-counsellor) is live at gaokao.meno.sh.
Status: active · People: Zhonghao He, Tianyi Alex Qiu
Architecture — info flow & key algorithms
Codebase (2026-06-27): the 高考志愿 engine is now its own repo meno-gaokao-counsellor —
core/(engine) ·serving/(web) ·data/·prompts/·human_modeling/·miniprogram/. Extracted from reflection-game; see gaokao-standalone-plan. Paths below are the new layout.
flowchart TD subgraph INTAKE["① 入场 Intake · 4 页 + 每页 AI 对话(可语音)"] V["🎙 语音一段话<br/>/voice_profile?intake=1 → 自动填表"] -.-> A1 A1["P1 专业选择 major@school"] -->|"core/resolve.py 实体解析"| A2["确认真实专业/学校"] A1b["P2 你的纠结 + 对未来的宏观思考<br/>free_text"] --> P0 A3["P3 价值权重 + 毕业去向"] --> P0 A4["P4 确定度 confidence"] --> P0 CH["每页『和 AI 聊一聊你的想法』<br/>/intake_chat · 无状态"] -.-> P0 A2 --> P0["build_narrative<br/>core/ranked.py · v4-pro"] P0 --> NAR[("画像 · point-form")] end subgraph LOOP["② 每一站 Per-Scene Loop"] NAR --> WTE{"WTE select_factor<br/>按 VOI 选未检视维度 target_dim<br/>core/wte · core/ranked"} WTE -->|"target_dim + scene"| UT["unified_turn(一次调用)<br/>场景叙事 + 调查员视角 + grounding<br/>core/ranked.py · deepseek"] UT --> EL["最想听你说 · 场景定制追问 elicit"] EL -->|"/rank_next + 答案"| UPD["update_narrative<br/>并入新信息 + 修正旧要点"] UPD --> NAR UT -.->|"随时可调排序"| RO["reorder · /rank_reorder"] RO --> WTE UT -.->|"每站可多轮对话"| SC["scene chat · /rank_chat"] end subgraph ENDG["③ 结尾 Ending"] NAR --> FT["frame-test 抗话术框架"] FT --> CK["反思均衡检查清单<br/>core/checklist.py"] CK --> RPT["报告**自动生成**<br/>/rank_report(retry + 兜底,永不空)<br/>+ 复制 / 下载"] RPT --> DOC[("用户报告 · 可下载 .md")] end
Legend / where each lives. Intake entity-resolution → [core/resolve.py]; the running 画像 (human model) → build_narrative / update_narrative in [core/ranked.py] (v4-pro), see profile-construction + the value dimensions. The per-scene engine — WTE dimension-pick (value-of-information) + the fused investigator + scene writer — is one unified_turn call (core/ranked.py, deepseek), see WTE + investigator + scene-data layer, grounded by grounding-layer. Intake (2026-06): 4 pages (专业选择 / 纠结+对未来的宏观思考 / 价值权重+去向 / 确定度) with a per-page /intake_chat companion + optional voice-fills-the-form (/voice_profile?intake=1). Ending: a tailored elicitation folds into the 画像 each scene; the ending emits a reflective-equilibrium checklist + an auto-generated, downloadable user report.
Open Problems
Preference modelling is a deterministic state machine→ now an LLM-backed running 画像 (build_narrative → per-scene update). Open: validating its fidelity vs. the elicited signal.- Open-world (“emergent”) generation needs systematic testing for coherence and quality.
- UI/UX: keep explanation text minimal; instrument must not read as a game demo.
Progress
- Bilingual — 中 / EN toggle (2026-06-09). All 7 authored arcs + UI + engine chrome switch language; English arcs (
plot/arcs/en/) are structure-preserving (scene-ids / branch tags / 8-dim vectors /{{}}markers byte-identical) so instrument validity is unchanged.?lang=enserves the English arc, falling back to 中文 where untranslated. - Save / resume (2026-06-11). localStorage autosave of the player’s decision sequence + a Resume button on the cover (fast-forwards a fresh session by replaying decisions; no account, per-device, deterministic on the authored arcs).
- On-page feedback logging (2026-06-11). The in-game button writes FeedbackEvents to the session JSONL (tied to scene/decision), viewable at
/dev; a deterministic feedback → hub subpage is planned (note:sessions/is ephemeral on Render). - UI fully redesigned to the meno.sh palette + light/dark toggle (PR #21 merged).
?world=emergentper-session toggle wired to the real LLM open-world generator.- Deployed and serving at reflect.meno.sh;
mechanisms.mdis the authoritative spec.
Codebase
reflection-game
06-11MenoClaw — localStorage save/resume (autosave decisions; Resume replays them)06-10MenoClaw — i18n: make engine-emitted chrome language-aware for EN arcs06-09MenoClaw — English version of all 7 arcs + 中/EN toggle05-21Zhonghao He — web: recolor game UI to meno.sh palette + light/dark toggle05-21Zhonghao He — emergent: wire ?world=emergent to the real LLM generator05-21Zhonghao He — Merge PR #21 — web/ui-redesign
Meeting Notes
- STUB — no Circleback notes linked to this channel yet
Slack Discussion
Channel: project-reflection-game
05-21Tianyi Alex Qiu: MenoClaw, rewrite UI to copy this HTML file (minimal explanation text).05-17Zhonghao He: What we want here: models that learn human theory of mind.
Related
Open problems & progress are MenoClaw’s reading of the project — edit this file to correct them; the markdown is the source of truth.