A TRPG-shaped instrument for eliciting ideal preferences — preference-elicitation in a role-play wrapper. Live at reflect.meno.sh.

Status: active · People: Zhonghao He, Tianyi Alex Qiu

Open Problems

  • Preference / personality modelling is still a deterministic state machine — no LLM-backed user mental model yet.
  • Open-world (“emergent”) generation needs systematic testing for coherence and quality.
  • UI/UX: keep explanation text minimal; instrument must not read as a game demo.

Progress

  • UI fully redesigned to the meno.sh palette + light/dark toggle (PR #21 merged).
  • ?world=emergent per-session toggle wired to the real LLM open-world generator.
  • Deployed and serving at reflect.meno.sh; mechanisms.md is the authoritative spec.

Codebase

reflection-game

  • 05-21 Zhonghao He — web: recolor game UI to meno.sh palette + light/dark toggle
  • 05-21 Zhonghao He — emergent: wire ?world=emergent to the real LLM generator
  • 05-21 Zhonghao He — Merge PR #21 — web/ui-redesign

Meeting Notes

  • STUB — no Circleback notes linked to this channel yet

Slack Discussion

Channel: project-reflection-game

  • 05-21 Tianyi Alex Qiu: MenoClaw, rewrite UI to copy this HTML file (minimal explanation text).
  • 05-17 Zhonghao He: What we want here: models that learn human theory of mind.

Open problems & progress are MenoClaw’s reading of the project — edit this file to correct them; the markdown is the source of truth.